Here you’ll find a list of variant rules I have used in different games, most of them have been play-tested to their fullest and work very well.
The no magic game: Playing a game with zero magic.
Eliminating Magic Items From Character Progression: Playing a game without those pesky “enhancement” items that are required if you want your characters be worth anything mid to late game. (Adventurer’s outfit term coined by Jose “Paladin” Reynaldo)
Removing Iterative Attacks (Pathfinder): Removing those pesky low iterative attacks with a balanced system, of a single attack with bonus damage and bonus d20s.
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