By: Cameron “Red Devil” Dumont
cr 8 XP 4,800
CE Tiny Aberration
Init +0; Senses BlindSight 100ft
Speed 5ft fly (perfect hover)
Melee +8 ethereal touch(3d6+3 cold and 3d6+3 negative energy) plus domination
Domination: Target must make a will save of 16(dc increases +2 every time a target makes this save resets after 24 hours) or be dominated by the will of the Void Gazer for 10 minutes. A void gazer can only dominate one humanoid at a time.
The skull of the Void Gazer itself is unable to move save for a slow silent flight, instead it transfers 1d12+6 of its hp into a summoned moth which it then controls. It will attempt to use the moth to conquer any humanoid within its senses (100ft) it can and will however attempt to attack anyone foolish enough to make contact with it.
Void Gazer moth
Touch of Darkness +13 touch attack 3d6+3 cold 3d6+3 negative energy plus domination
A dark empty blackness fills the sockets of long lifeless eyes, within it a moth houses the pupil and consciousness of the void gazer which seeks to conquer and extinguish any life that happens upon it.
No one is completely sure what the true origins of a Void Gazer are some believe them to be the creations of those who worship death as a way of preventing travelers from finding their gatherings whilst others believe they are a haunting caused when someone kills themselves but regrets it before their suicidal actions end them, still others insist that they are created by dread wraiths as a way of perpetuating the species.