Race: Kuma Hito (Bear People)

Kuma Hito (Bear People)

By: Cameron “Red Devil” Dumont

Kuma Hitos are reserved socially but also naturally curious. They tend to live in small tribes in woodland areas where they forage & hunt for survival. Their culture admires bravery and strength but emphasizes self-restraint, choosing to focus on harnessing their innate ferocity into martial training rather than giving into their feral tempers. However, they still have a tendency to go into ferocious flurries in violent confrontations. While biologically capable of hibernating they tend not to, instead preferring to set aside food for the winter. They were created by Shunk-Wugga, the animal companion of a powerful Dwarven druid who casted awaken on him shortly before his death. Shunk-Wugga desiring kin and a better life for his fellow bears, dedicated many years of his life to shamanism, until he was able to awaken more bears. His descendants now form the race of Kuma Hito. After several generations and through self-imposed selective breeding, the Kuma Hito have become adapted to bipedal movement and have finesse with their fore paws not unlike a human’s hand coordination. During this process they have become less proficient with their mouths as weapons. Kuma Hito must be birthed from other Kuma Hitos and can’t be created from awakening a bear.

Kuma Hito admire the culture of Dwarves and base some of their traditions and values on Dwarven ones. Most Kuma Hito wish to be accepted as equal sentient beings when compared to the less bestial races and although they become frustrated when treated as animals they try to change people’s perspectives of them.

Kuma Hitos are a rare sight, their entire race is only about six generations past from their progenitor Shunk-Wugga. Kuma Hitos are detested by Orcs who view them as weak hearted and cowardly for shunning their ferocious tendencies Kuma Hitos also detest Orcs partly because of the Orc’s low opinion of them and partly due to their admiration for Dwarven ideals. Attitudes towards Kuma Hitos from other races tend to differ by region.

The most common of the Kuma Hitos are the Horribili and the Kermodei, being descendants of grizzly bears and black bears respectively. Other types of Kuma Hitos, while exceedingly rare, are not unheard of.


Kuma Hito Racial Traits:

All Kuma Hito share the following traits

Fey: Kuma Hitos are fey, therefor they are not subject to spells that affect humanoids, such as charm person and control person.

Bestial Intelligence: All Kuma Hitos receive a +2 bonus to all Knowledge (nature) checks, in addition, they always treat Knowledge (Nature) as a class skill.

Claws: Kuma Hitos possess two claw attacks. These are primary natural attacks. Horribili Kuma Hito claw attacks deal 1d6 points of damage, while Kermodei Kuma Hito claw attacks deal 1d4 points of damage.

Low-Light Vision: All Kuma Hitos can see twice as far as a race with normal vision in conditions of dim light.

Scent: All Kuma Hitos possess the scent ability.

Languages: All Kuma Hitos begin play speaking Kuma Hito. Kuma Hitos with high Intelligence scores can choose from the following: Common, Dwarven, Sylvan, and Terran.


HORRIBILI KUMA HITO TRAITS

Str +4, Con +4, Int -4, Cha -2: Horribili Kuma Hitos are physically powerful, but are brash and have a tendency to be dim-witted.

Large: Horribili Kuma Hitos are Large creatures, therefore they receive a -1 size penalty to their AC and attack rolls, +1 size bonus to their CMB and CMD, and a -4 size penalty to Stealth rolls. Grizzly Kuma Hitos have a natural reach of 5 tf.

Normal Speed: Horribili Kuma Hitos have a base land speed of 30 ft.

Frenzy:  Once per day, whenever a Horribili Kuma Hito takes damage, it flies into a frenzy for 1 minute, gaining a +2 racial bonus to Constitution and Strength, but a –2 penalty to AC.


KERMODEI KUMA HITO TRAITS

+2 Str, +4 Dex, +2 Con, -4 Int, -2 Cha: Kermodei Kuma Hitos possess the same brashness that their horribili cousins possess, however they prefer finesse over brute strength.

Medium: Kermodei Kuma Hitos are Medium creatures and have no bonuses or penalties due to their size.

Runners in the wild: Kermodei Kuma Hitos have a base speed of 40 feet and a climb speed on 20 feet.

Tree climbers: Kermodei Kuma Hitos gain a +8 racial bonus to all Climb checks.

Nimble Claws: Kermodei Kuma Hitos receive the benefits of the Weapon Finesse feat, but only when using their claws.

At home in the woods: Kermodei Kuma Hitos gain a +2 dodge bonus to AC and a +4 racial bonus to Stealth checks when in a forested area.


Additional design, editing, and formatting by: ARMR


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Remember to check out my Youtube Channel where I review Table Top RPGs, showcase my designs and do a couple of other stuff.

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