Pathfinder Conversion: The Binder

Greetings one and all, the following is a Pathfinder conversion done to the D&D 3.5 class, the Binder. Please note, that not all class features are shown, only the class progression table and the few class features that had changes done to them. To use the conversion properly a copy of Tome of Magic is required.

The Binder (Pathfinderized)

A Binder’s class skills are: Bluff (Cha), Craft (Int), Diplomacy (Cha), Disguise (Cha), Fly (Dex), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), Survival (Wis), Use Magic Device (Cha)

Skill Ranks per Level: 6 + Intelligence modifier.

Level Base Attack bonus Fort Save Ref Save Will Save Special Maximum Vestige Level
1st +0 +2 +0 +2 Soul Binding (1 Vestige) 1st
2nd +1 +3 +0 +3 Pact Augmentation (1 Ability), Suppress Sign 1st
3rd +2 +3 +1 +3 Expel Vestige 1/day 2nd
4th +3 +4 +1 +4 Pact Augmentation (2 Abilities) 2nd
5th +3 +4 +1 +4 Rapid Pact 1/day, Soul Binding (2 Vestiges) 3rd
6th +4 +5 +2 +5 Pact Augmentation (3 Abilities) 3rd
7th +5 +5 +2 +5 Soul Guardian (Immune Fear) 4th
8th +6/+1 +6 +2 +6 Expel Vestige 2/day, Pact Augmentation (4 Abilities) 4th
9th +6/+1 +6 +3 +6 Soul Binding (3 Vestiges) 4th
10th +7/+2 +7 +3 +7 Pact Augmentation (5 Abilities) 5th
11th +8/+3 +7 +3 +7 Rapid Pact 2/day, Soul Guardian (Slippery Mind) 5th
12th +9/+4 +8 +4 +8 Pact Augmentation (6 Abilities) 6th
13th +9/+4 +8 +4 +8 Expel Vestige 3/day, Soul Binding (4 Vestiges) 6th
14th +10/+5 +9 +4 +9 Pact Augmentation (7 Abilities) 6th
15th +11/+6/+1 +9 +5 +9 Soul Guardian (Immune to energy drain and negative levels) 7th
16th +12/+7/+2 +10 +5 +10 Pact Augmentation (8 Abilities) 7th
17th +12/+7/+2 +10 +5 +10 Rapid Pact 3/day, Soul Binding (5 Vestiges) 8th
18th +13/+8/+3 +11 +6 +11 Expel Vestige 4/day, Pact Augmentation (9 Abilities) 8th
19th +14/+9/+4 +11 +6 +11 Soul Guardian (Mind Blank) 8th
20th +15/+10/+5 +12 +6 +12 Master Binder, Pact Augmentation (10 Abilities) 8th

Weapon and Armor Proficiency: A binder is proficient with all simple and martial weapons, with light armor, medium armor and shields (except tower shields).

Pact Augmentation: The binder cannot choose the same ability more than five times.

Expel Vestige: This ability works just like the Expel Vestige feat, with the exception that it can be used multiple times per day, it can be done as a full round action and you may expel any number of vestiges.

Rapid Pact: This ability works just like the Rapid Pact Making feat, with the exception that it can be used multiple times per day and you may summon any number of vestiges, up to a maximum that you can bind. Each binding attempt suffers an accumulative +2 to the binding DC.

Master Binder: You may ignore the influence from all vestiges bound to you and all requirements to summon them. In addition, you no longer need to succeed at a binding check to summon or expel a vestige. Furthermore you may use the abilities granted by your vestiges every 3 rounds instead of every 5 rounds (This ability stacks with the Rapid Recovery feat, decreasing thus, the time to use an ability to every 2 rounds)

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